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8151
gamedev.stackexchange.com
Article
How can i switch 2 sockets each other?
June, 19 2019
gamedev.stackexchange.com
Article
Getting exact time of button/key input
June, 19 2019
gamedev.stackexchange.com
Article
Hideing tabs in a clicker game
June, 19 2019
gamedev.stackexchange.com
Article
can i force it to zero upon certain circumstances/event?
June, 19 2019
gamedev.stackexchange.com
Article
Libgdx: black screen when setting screen and font pixelated
June, 18 2019
gamedev.stackexchange.com
Article
GameObject keeps snapping to camera size on play
June, 18 2019
gamedev.stackexchange.com
Article
How do I make scale of a GameObject persist in Unity?
June, 18 2019
gamedev.stackexchange.com
Article
Blending Modes in LWRP Particles
June, 18 2019
gamedev.stackexchange.com
Article
How to make player land on platforms more than one
June, 18 2019
gamedev.stackexchange.com
Article
Input.GetAxisRaw not returning zero after releasing the key
June, 18 2019
gamedev.stackexchange.com
Article
OpenGL C++ Drawing particles instanced performance
June, 18 2019
gamedev.stackexchange.com
Article
WebGL Freeze for some minutes after loading asset bundle
June, 18 2019
gamedev.stackexchange.com
Article
What is the most optimal way to access graphics object for drawing in Java?
June, 18 2019
gamedev.stackexchange.com
Article
Certain line of code makes my game crash
June, 17 2019
gamedev.stackexchange.com
Article
Compiling an old version of Minecraft Server to take care of META-INF
June, 17 2019
gamedev.stackexchange.com
Article
Exchanging data between custom-built hardware and games
June, 17 2019
gamedev.stackexchange.com
Article
It's not an direct game dev question.but I need a serious answer
June, 16 2019
gamedev.stackexchange.com
Article
Drag 3D camera with mouse cursor
June, 16 2019
gamedev.stackexchange.com
Article
Parameter does not exist
June, 16 2019
gamedev.stackexchange.com
Article
Why does my SDL code closes the window when I move the mouse over the window?
June, 16 2019
gamedev.stackexchange.com
Article
Scene graph or just plain container?
June, 16 2019
gamedev.stackexchange.com
Article
How can I update my materials to work with LWRP?
June, 16 2019
gamedev.stackexchange.com
Article
Behaviour of containers in Phaser 3 framework
June, 16 2019
gamedev.stackexchange.com
Article
Opengl, c++: Instanced rendering with glDrawArraysInstanced
June, 16 2019
gamedev.stackexchange.com
Article
How to detect collision direction in Phaser 3
June, 16 2019
gamedev.stackexchange.com
Article
Unity3d crash on Launching on Ubuntu
June, 16 2019
gamedev.stackexchange.com
Article
3D physics engine in C++
June, 16 2019
gamedev.stackexchange.com
Article
Return the success or failure of an event occurring with a given percentage C#
June, 16 2019
gamedev.stackexchange.com
Article
PyGame Inconsistent Framerate
June, 16 2019
gamedev.stackexchange.com
Article
How do I pick a random location and instantiate a enemy at that location?
June, 16 2019
gamedev.stackexchange.com
Article
OpenGL render your own world using tiles from google maps
June, 16 2019
gamedev.stackexchange.com
Article
What is the minimum system config need to render photorealistic human and cloth using PBR?
June, 16 2019
gamedev.stackexchange.com
Article
Unexpected output from the merging of a quadtree, when that data is converted to Box2D fixtures
June, 15 2019
gamedev.stackexchange.com
Article
Create an animation on editor
June, 15 2019
gamedev.stackexchange.com
Article
Java BufferStrategy Flickering
June, 15 2019
gamedev.stackexchange.com
Article
What are some good Algorithm's for Drawing 3D game levels like Doom
June, 15 2019
gamedev.stackexchange.com
Article
How to set up Azure Spatial Anchors with Unity Android project?
June, 15 2019
gamedev.stackexchange.com
Article
Using grids from a different script
June, 15 2019
gamedev.stackexchange.com
Article
Alternate Answer for collision problem?
June, 15 2019
gamedev.stackexchange.com
Article
Emerald AI animal not fleeing
June, 15 2019
gamedev.stackexchange.com
Article
How to make TEXT RENDER stand facing the camera of my character and also for the camera of simulation?
June, 15 2019
gamedev.stackexchange.com
Article
How's my SceneManager?
June, 15 2019
gamedev.stackexchange.com
Article
How do I correctly implement Java animations?
June, 14 2019
gamedev.stackexchange.com
Article
Algorithy For This
June, 14 2019
gamedev.stackexchange.com
Article
Rotating an image in Slick2D in place in a tiled map?
June, 14 2019
gamedev.stackexchange.com
Article
Client side prediction in 2D rigid-body physics
June, 14 2019
gamedev.stackexchange.com
Article
Whats the most efficient way to implement precise ray picking for scenes with large meshes?
June, 14 2019
gamedev.stackexchange.com
Article
stage, camera, viewport, batch(spritebatch), projectionmatrix, tiledmap, what is the connection between these concepts
June, 14 2019
gamedev.stackexchange.com
Article
SpriteRenderer. Trying to make sprite from code using Texture2d.whitetexture
June, 14 2019
gamedev.stackexchange.com
Article
Android problem with looped background
June, 14 2019
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Key Phrases
Public Float, Yield Return, Public Class, Public Void, Target Point, Void Update, Target Points, Physics Engine, Private Void, Void Start
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