Grace Ogwo

Graphic Designer

Writer, 2D and 3D Artist, 2D Animator and Motion Graphic Artist

Greetings fellow viewers, I bid you welcome. My name is Grace Ogwo, but enough with introductions. Come in, come in and I will tell you my story. Now I've already told you "who" I am, now on to the "what." What I am is an Artist. That’s the word, in more ways than one. I love to draw, design and write. I've always had a passion for drawing which escalated to animations and the world of 3d and VFX, but my interests does not end here. I love to read, roller skate and go biking to pass the time. "A jack of all trades" in the digital entertainment field is what my family and my fellow peers have come to know me as. I love doing what I do and I will keep pursuing my passion to where ever it takes me.
Categories
Content Types
Infographic, Motion Graphic, Landing Page, Animation, Illustration, Graphic
More Information
New York Film Academy, Master of Fine Arts
Los Angeles, CA, USA|English
Publications
N/A

Published Content

16
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Animation
Aneko's Journey.jpg

Aneko's Journey is a 3d puzzle sidescroller game that myself and five other people worked on. I designed, modeled and textured the main character, animated the main menu, modeled and textured the props and made the trailer. 3d Model - Autodesk Maya Concept Art - Photoshop Animation - After Effects Trailer - After Effects

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Animation
Super Laser Ball.jpg

Super Lazer Ball is a 2d mobile game that myself and five other people worked on. I designed a couple of the menus, modeled and animated the robot enemies, animated the explosion effect, designed the weapon and the coins and I created the trailer. This game is currently on the app store. 3d Model - Autodesk Maya Animation - Autodesk Maya and Photoshop Concept Art - Photoshop Trailer - After Effects

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Animation
Slippin' Sliders World Tour.jpg

Slippin' Sliders World Tour is a 3d racing game that myself and five other people worked on. I modeled and textured the penguins and their accessories as well as modeled and textured an environment. I also animated the penguin and created a trailer. 3d Model - Autodesk Maya Animation - Autodesk Maya

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Illustration
In the Woods.jpg

"In The Woods" is a 2D concept scene for a game that was created in Photoshop.

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Illustration
Coke_final.jpg

These Coca-Cola bottles were modeled, textured and lit in Cinema 4d. Even the water droplets were modeled and textured. 3d Model - Cinema 4d

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Animation
cells.PNG

Microscopic is a 3d scene that I modeled, textured and animated in Cinema 4d. 3d Model - Cinema 4d

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Illustration
shade.PNG

This character is named "Shade". This concept is both 3d and 2d. The base of the model is 3d, then I did a paint over in Photoshop. 3d Model - DAZ Studio 2d Concept - Photoshop

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Illustration
sin.PNG

This character is named "Sin". This concept is both 3d and 2d. The base of the model is 3d, then I did a paint over in Photoshop. 3d Model - DAZ Studio 2d Concept - Photoshop

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Illustration
kitchen2.PNG

What's Cooking? This photo-realistic scene was modeled, textured and lit in Autodesk Maya and edited in post in Photoshop. 3d Model - Autodesk Maya Post Work - Photoshop

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Animation
happyHolloween.PNG

Happy Halloween to all and to all a good Fright! This scene was modeled, textured and lit in Autodesk Maya. Then it was edited in post in Photoshop, then animated in After Effects, where I placed several 2d elements to bring the scene to life. 3d Modeling - Autodesk Maya Post Work - Photoshop Animation - After Effects

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Illustration
livingRoom.PNG

In this scene, I modeled and textured a chair and some throw pillows and then superimposed them on a 2d image in Cinema 4d. 3d Model - Cinema 4d

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Illustration
bowling.PNG

The Bowling pins and bowling ball are all 3D models that I modeled, textured and lit in Cinema 4D. I then superimposed them onto a 2D image.

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Illustration
office.PNG

This Office scene was modeled, textured and lit in Cinema 4d. Everything from the file cabinet to the post-it notes, were modeled by me. 3d Model - Cinema 4d

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Illustration
bedroom.PNG

This bedroom scene was modeled, textured and lit in Cinema 4d. Everything in this scene, from the lamp down to the carpet, was modeled by me. 3d Model - Cinema 4d

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Illustration
alley2.PNG

The overall scene is footage that I shot and the alley way is a 3d model that I modeled, textured and then tracked it on the footage in Autodesk Maya. Live Footage 3d Model - Autodesk Maya

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Illustration
alley.PNG

The overall scene is footage that I shot and the alley way is a 3d model that I modeled, textured and then tracked it on the footage in Autodesk Maya. Live Footage 3d Model - Autodesk Maya

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